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πŸŽͺ Running the event

Organiser guide

You have the organiser code. Sign in at the site's front door and you land on your event list. Inside an event you get a tab nobody else sees: Event admin β€” entries, packs, sponsors, the desk, results and settings all live there. Scoring itself lives under Record scores, along with the switch that opens it on the morning. Everything below happens under Event admin unless it says otherwise. The order of this guide is the order of a real event.

πŸ“… Months before

1. πŸ—ΊοΈ Set up the course

Organiser β†’ Courses. Import the course from the course database (search the club's name) or type the card in by hand. Either way:

⚠️ Check every par and stroke index against the club's own scorecard. A wrong stroke index doesn't look wrong β€” it just quietly gives shots on the wrong holes.

2. πŸ†• Create the event

Organiser β†’ New event. Name, date, venue, charity, format. (The charity's logo is added afterwards in Event settings β€” upload the file or paste a link β€” and then appears in the event header and on the clubhouse screen.) Three settings matter more than the rest:

πŸ”« A shotgun start caps you at 18 teams. Every group goes out at once, one to a tee, so a shotgun has room for exactly as many teams as the course has holes. Countback enforces it: the 19th team is refused, whether you add it by hand or accept it from the entry form. Selling more than 18 teams? Choose tee times instead β€” they have no limit. You can switch in Event settings at any point, but it is a much calmer decision made in January than in May.

β›³ Each team's start hole is picked from the holes still free, so two teams can never be sent to the same tee. Individual events work differently β€” there a whole group shares a tee, and there is no 18 limit.

3. 🀝 Add the sponsors

Event admin β†’ Sponsors. The sponsors fund the day, and this page is where they get what they paid for.

Sponsors can be added or changed right up to the day β€” every surface updates as soon as you save. The results announcement names all of them.

4. πŸ“¨ Connect the entry form

Event settings β†’ Entry form β†’ Connect. Copy the webhook address and signing secret into your Tally form (Integrations β†’ Webhooks). Submissions then appear under Entries β€” nothing becomes a team by itself.

πŸ“₯ As entries come in

5. πŸ‘€ Review each entry

Entries. Open one, check the guess against "What they submitted", correct anything, and press Accept and add the team.

πŸ“¬ The week before

6. βœ‰οΈ Send the team packs

Team packs. Each captain gets their tee time or start hole, the players' playing handicaps to check, their scoring code, and the links.

πŸ‘€ Preview before sending β€” the preview is the exact email.

Either press Send N team packs, or arm Automatic sending with a date (it suggests a week before). From then, a daily job sends anything outstanding β€” which also covers captains you accept late. πŸ”’ Nothing sends unless you armed it.

7. πŸ™‹ Turn on the registration desk (optional)

Event settings β†’ Registration desk. Generates a desk code and link for whoever staffs the desk. It can check teams in and fix a substitute's handicap β€” and can't see anything else. See the registration desk guide.

πŸŒ… On the morning

8. 🟒 Open scoring

Record scores β†’ the Scoring switch. Teams cannot record until you open it β€” codes went out days ago, and this is what stops someone entering nonsense the Tuesday before.

9. β›³ Run the day

πŸŒ‡ After the last putt

10. πŸ”΄ Settle, then close

Individual events: playing groups hand cards in and approve each other's. Deal with any queried groups β€” you can force-close a group that will never finish, or reopen one to fix a genuine error.

When you're satisfied, close scoring.

⚠️ Closing can't reach a phone that's still offline with unsynced holes β€” so close once everyone's in, not the second the last group holes out.

11. πŸ† Results

🚨 If something goes wrong

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